Hex: a game with no middle ground
Build a connection, challenge the computer, and walk a coastline to discover why Hex can never end in a draw.
Mathematics & other curiosities
Explore mathematical ideas through problems, proofs, code, and experiments. Follow a question, test a pattern, and see where curiosity leads.
Explore the notebook About the notebook ↗Show the solution to rearrange the same four triangles. Undo returns to the previous arrangement. Reset restores the tilted square.
Four congruent right triangles. Two marked lengths.
A little time to play
Pick a game and settle in. Slide a block, fit a tile, or find a path across Hex.
Build a connection, challenge the computer, and walk a coastline to discover why Hex can never end in a draw.
Connect three houses to gas, water, and electricity. The plane refuses—but a mug, a donut, and a square with joined edges reveal a way through.
Play on a grid or a graph, reveal a solution, and discover why every pattern can be complemented—and why successful routes agree on parity.
Paper / 2026
Measurability and adapted approximation tools for metric-space-valued maps, with applications to path-dependent stochastic control.
Preprint
University of Calgary
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